Proofs you can click.
Before you commit a roadmap, hold the thing in your hands. We build interactive prototypes real enough to test — and to convince the room.
Close enough to real to decide
Interactive prototypes
Clickable flows with real motion and state — not slides pretending to be software.
Real-time & 3D proofs
WebGL, canvas and physics concepts that prove the hard part actually runs.
Embeddable demos
Chromeless, shareable builds you can drop in a deck, a doc, or a pitch.
Validated concepts
A prototype we test with real users — so the roadmap rests on evidence, not opinion.
Proofs that actually run
Interactive, real-time scenes — mouse-tracked, physics-driven, embeddable. Hover to play.
Characters you can grab
A live, procedural 3D character running in the browser — no game engine, no baked assets. A real prototype, not a video: drag to spin, click to emote.
Real-time, no assets
A fully procedural 3D character — modelled entirely from Three.js primitives (no GLB, nothing baked), lit and shadowed in the browser, with a live emote state machine. Spin her a full 360°; click to cycle expressions.
The same rig drives a whole cast from just palette + geometry — the kind of live, stateful interface we prototype end to end.
Sketch, build, test — fast
Sketch
We pin down the one question the prototype has to answer, and scope to exactly that.
Build
A real, interactive build in days — motion, state and the risky part working for real.
Test
Put it in front of people, watch what happens, and hand you a clear recommendation.
Have an idea worth de-risking?
Let's build the smallest thing that proves it — or kills it — this month.